Today we’re announcing Create React Native App: a new tool that makes it significantly easier to get started with a React Native project! It’s heavily inspired by the design of Create React App and is the product of a collaboration between Facebook and Expo (formerly Exponent).
Many developers struggle with installing and configuring React Native’s current native build dependencies, especially for Android. With Create React Native App, there’s no need to use Xcode or Android Studio, and you can develop for your iOS device using Linux or Windows. This is accomplished using the Expo app, which loads and runs CRNA projects written in pure JavaScript without compiling any native code.
Try creating a new project (replace with suitable yarn commands if you have it installed):
$ npm i -g create-react-native-app
$ create-react-native-app my-project
$ cd my-project
$ npm start
This will start the React Native packager and print a QR code. Open it in the Expo app to load your JavaScript. Calls to console.log are forwarded to your terminal. You can make use of any standard React Native APIs as well as the Expo SDK.
Many React Native projects have Java or Objective-C/Swift dependencies that need to be compiled. The Expo app does include APIs for camera, video, contacts, and more, and bundles popular libraries like Airbnb’s react-native-maps, or Facebook authentication. However if you need a native code dependency that Expo doesn’t bundle then you’ll probably need to have your own build configuration for it. Just like Create React App, “ejecting” is supported by CRNA.
You can run npm run eject to get a project very similar to what react-native init would generate. At that point you’ll need Xcode and/or Android Studio just as you would if you started with react-native init , adding libraries with react-native link will work, and you’ll have full control over the native code compilation process.
Create React Native App is now stable enough for general use, which means we’re very eager to hear about your experience using it! You can find me on Twitter or open an issue on the GitHub repository. Pull requests are very welcome!
At Facebook, we often need to access deeply nested values in data structures fetched with GraphQL. On the way to accessing these deeply nested values, it is common for one or more intermediate fields to be nullable. These intermediate fields may be null for a variety of reasons, from failed privacy checks to the mere fact that null happens to be the most flexible way to represent non-fatal errors.
Unfortunately, accessing these deeply nested values is currently tedious and verbose.
props.user &&
props.user.friends &&
props.user.friends[0]&&
props.user.friends[0].friends;
There is an ECMAScript proposal to introduce the existential operator which will make this much more convenient. But until a time when that proposal is finalized, we want a solution that improves our quality of life, maintains existing language semantics, and encourages type safety with Flow.
We came up with an existential function we call idx.
idx(props,(_)=> _.user.friends[0].friends);
The invocation in this code snippet behaves similarly to the boolean expression in the code snippet above, except with significantly less repetition. The idx function takes exactly two arguments:
Any value, typically an object or array into which you want to access a nested value.
A function that receives the first argument and accesses a nested value on it.
In theory, the idx function will try-catch errors that are the result of accessing properties on null or undefined. If such an error is caught, it will return either null or undefined. (And you can see how this might be implemented in idx.js.)
In practice, try-catching every nested property access is slow, and differentiating between specific kinds of TypeErrors is fragile. To deal with these shortcomings, we created a Babel plugin that transforms the above idx invocation into the following expression:
props.user ==null
? props.user
: props.user.friends ==null
? props.user.friends
: props.user.friends[0]==null
? props.user.friends[0]
: props.user.friends[0].friends;
Finally, we added a custom Flow type declaration for idx that allows the traversal in the second argument to be properly type-checked while permitting nested access on nullable properties.
The function, Babel plugin, and Flow declaration are now available on GitHub. They are used by installing the idx and babel-plugin-idx npm packages, and adding “idx” to the list of plugins in your .babelrc file.
Many of you have started playing with some of our new List components already after our teaser announcement in the community group, but we are officially announcing them today! No more ListViews or DataSources, stale rows, ignored bugs, or excessive memory consumption - with the latest React Native March 2017 release candidate (0.43-rc.1) you can pick from the new suite of components what best fits your use-case, with great perf and feature sets out of the box:
If you want to render a set of data broken into logical sections, maybe with section headers (e.g. in an alphabetical address book), and potentially with heterogeneous data and rendering (such as a profile view with some buttons followed by a composer, then a photo grid, then a friend grid, and finally a list of stories), this is the way to go.
The internal state of item subtrees is not preserved when content scrolls out of the render window. Make sure all your data is captured in the item data or external stores like Flux, Redux, or Relay.
These components are based on PureComponent which means that they will not re-render if props remains shallow-equal. Make sure that everything your renderItem function depends on directly is passed as a prop that is not === after updates, otherwise your UI may not update on changes. This includes the data prop and parent component state. For example:
<FlatList
data={this.state.data}
renderItem={({ item })=>(
<MyItem
item={item}
onPress={()=>
this.setState((oldState)=>({
selected:{
// New instance breaks `===`
...oldState.selected,// copy old data
[item.key]:!oldState.selected[item.key]// toggle
}
}))
}
selected={
!!this.state.selected[item.key]// renderItem depends on state
}
/>
)}
selected={
// Can be any prop that doesn't collide with existing props
this.state.selected // A change to selected should re-render FlatList
}
/>
In order to constrain memory and enable smooth scrolling, content is rendered asynchronously offscreen. This means it's possible to scroll faster than the fill rate and momentarily see blank content. This is a tradeoff that can be adjusted to suit the needs of each application, and we are working on improving it behind the scenes.
By default, these new lists look for a key prop on each item and use that for the React key. Alternatively, you can provide a custom keyExtractor prop.
Besides simplifying the API, the new list components also have significant performance enhancements, the main one being nearly constant memory usage for any number of rows. This is done by 'virtualizing' elements that are outside of the render window by completely unmounting them from the component hierarchy and reclaiming the JS memory from the react components, along with the native memory from the shadow tree and the UI views. This has a catch which is that internal component state will not be preserved, so make sure you track any important state outside of the components themselves, e.g. in Relay or Redux or Flux store.
Limiting the render window also reduces the amount of work that needs to be done by React and the native platform, e.g from view traversals. Even if you are rendering the last of a million elements, with these new lists there is no need to iterate through all those elements in order to render. You can even jump to the middle with scrollToIndex without excessive rendering.
We've also made some improvements with scheduling which should help with application responsiveness. Items at the edge of the render window are rendered infrequently and at a lower priority after any active gestures or animations or other interactions have completed.
Unlike ListView, all items in the render window are re-rendered any time any props change. Often this is fine because the windowing reduces the number of items to a constant number, but if your items are on the complex side, you should make sure to follow React best practices for performance and use React.PureComponent and/or shouldComponentUpdate as appropriate within your components to limit re-renders of the recursive subtree.
If you can calculate the height of your rows without rendering them, you can improve the user experience by providing the getItemLayout prop. This makes it much smoother to scroll to specific items with e.g. scrollToIndex, and will improve the scroll indicator UI because the height of the content can be determined without rendering it.
If you have an alternative data type, like an immutable list, <VirtualizedList> is the way to go. It takes a getItem prop that lets you return the item data for any given index and has looser flow typing.
There are also a bunch of parameters you can tweak if you have an unusual use case. For example, you can use windowSize to trade off memory usage vs. user experience, maxToRenderPerBatch to adjust fill rate vs. responsiveness, onEndReachedThreshold to control when scroll loading happens, and more.
For the past year, we've been working on improving performance of animations that use the Animated library. Animations are very important to create a beautiful user experience but can also be hard to do right. We want to make it easy for developers to create performant animations without having to worry about some of their code causing it to lag.
The Animated API was designed with a very important constraint in mind, it is serializable. This means we can send everything about the animation to native before it has even started and allows native code to perform the animation on the UI thread without having to go through the bridge on every frame. It is very useful because once the animation has started, the JS thread can be blocked and the animation will still run smoothly. In practice this can happen a lot because user code runs on the JS thread and React renders can also lock JS for a long time.
This project started about a year ago, when Expo built the li.st app on Android. Krzysztof Magiera was contracted to build the initial implementation on Android. It ended up working well and li.st was the first app to ship with native driven animations using Animated. A few months later, Brandon Withrow built the initial implementation on iOS. After that, Ryan Gomba and myself worked on adding missing features like support for Animated.event as well as squash bugs we found when using it in production apps. This was truly a community effort and I would like to thanks everyone that was involved as well as Expo for sponsoring a large part of the development. It is now used by Touchable components in React Native as well as for navigation animations in the newly released React Navigation library.
First, let's check out how animations currently work using Animated with the JS driver. When using Animated, you declare a graph of nodes that represent the animations that you want to perform, and then use a driver to update an Animated value using a predefined curve. You may also update an Animated value by connecting it to an event of a View using Animated.event.
Here's a breakdown of the steps for an animation and where it happens:
JS: The animation driver uses requestAnimationFrame to execute on every frame and update the value it drives using the new value it calculates based on the animation curve.
JS: Intermediate values are calculated and passed to a props node that is attached to a View.
JS: The View is updated using setNativeProps.
JS to Native bridge.
Native: The UIView or android.View is updated.
As you can see, most of the work happens on the JS thread. If it is blocked the animation will skip frames. It also needs to go through the JS to Native bridge on every frame to update native views.
What the native driver does is move all of these steps to native. Since Animated produces a graph of animated nodes, it can be serialized and sent to native only once when the animation starts, eliminating the need to callback into the JS thread; the native code can take care of updating the views directly on the UI thread on every frame.
Here's an example of how we can serialize an animated value and an interpolation node (not the exact implementation, just an example).
Create the native value node, this is the value that will be animated:
NativeAnimatedModule.createNode({
id:1,
type:'value',
initialValue:0,
});
Create the native interpolation node, this tells the native driver how to interpolate a value:
NativeAnimatedModule.createNode({
id:2,
type:'interpolation',
inputRange:[0,10],
outputRange:[10,0],
extrapolate:'clamp',
});
Create the native props node, this tells the native driver which prop on the view it is attached to:
With that, the native animated module has all the info it needs to update the native views directly without having to go to JS to calculate any value.
All there is left to do is actually start the animation by specifying what type of animation curve we want and what animated value to update. Timing animations can also be simplified by calculating every frame of the animation in advance in JS to make the native implementation smaller.
NativeAnimatedModule.startAnimation({
type:'timing',
frames:[0,0.1,0.2,0.4,0.65,...],
animatedValueId:1,
});
And now here's the breakdown of what happens when the animation runs:
Native: The native animation driver uses CADisplayLink or android.view.Choreographer to execute on every frame and update the value it drives using the new value it calculates based on the animation curve.
Native: Intermediate values are calculated and passed to a props node that is attached to a native view.
Native: The UIView or android.View is updated.
As you can see, no more JS thread and no more bridge which means faster animations! 🎉🎉
For normal animations the answer is simple, just add useNativeDriver: true to the animation config when starting it.
Before:
Animated.timing(this.state.animatedValue,{
toValue:1,
duration:500,
}).start();
After:
Animated.timing(this.state.animatedValue,{
toValue:1,
duration:500,
useNativeDriver:true,// <-- Add this
}).start();
Animated values are only compatible with one driver so if you use native driver when starting an animation on a value, make sure every animation on that value also uses the native driver.
It also works with Animated.event, this is very useful if you have an animation that must follow the scroll position because without the native driver it will always run a frame behind of the gesture because of the async nature of React Native.
Not everything you can do with Animated is currently supported in Native Animated. The main limitation is that you can only animate non-layout properties, things like transform and opacity will work but Flexbox and position properties won't. Another one is with Animated.event, it will only work with direct events and not bubbling events. This means it does not work with PanResponder but does work with things like ScrollView#onScroll.
Native Animated has also been part of React Native for quite a while but has never been documented because it was considered experimental. Because of that make sure you are using a recent version (0.40+) of React Native if you want to use this feature.
Shortly after React Native was introduced, we started releasing every two weeks to help the community adopt new features, while keeping versions stable for production use. At Facebook we had to stabilize the codebase every two weeks for the release of our production iOS apps, so we decided to release the open source versions at the same pace. Now, many of the Facebook apps ship once per week, especially on Android. Because we ship from master weekly, we need to keep it quite stable. So the bi-weekly release cadence doesn't even benefit internal contributors anymore.
We frequently hear feedback from the community that the release rate is hard to keep up with. Tools like Expo had to skip every other release in order to manage the rapid change in version. So it seems clear that the bi-weekly releases did not serve the community well.
We're happy to announce the new monthly release cadence, and the December 2016 release, v0.40, which has been stabilizing for all last month and is ready to adopt. (Just make sure to update headers in your native modules on iOS).
Although it may vary a few days to avoid weekends or handle unforeseen issues, you can now expect a given release to be available on the first day of the month, and released on the last.
The January release candidate is ready to try, and you can see what's new here.
To see what changes are coming and provide better feedback to React Native contributors, always use the current month's release candidate when possible. By the time each version is released at the end of the month, the changes it contains will have been shipped in production Facebook apps for over two weeks.
We hope this simpler approach will make it easier for the community to keep track of changes in React Native, and to adopt new versions as quickly as possible!
Upgrading to new versions of React Native has been difficult. You might have seen something like this before:
None of those options is ideal. By overwriting the file we lose our local changes. By not overwriting we don't get the latest updates.
Today I am proud to introduce a new tool that helps solve this problem. The tool is called react-native-git-upgrade and uses Git behind the scenes to resolve conflicts automatically whenever possible.
Note: Do not run 'npm install' to install a new version of react-native. The tool needs to be able to compare the old and new project template to work correctly. Simply run it inside your app folder as shown above, while still on the old version.
Example output:
You can also run react-native-git-upgrade with no arguments to upgrade to the latest version of React Native.
We try to preserve your changes in Android and iOS build files, so you don't need to run react-native link after an upgrade.
We have designed the implementation to be as little intrusive as possible. It is entirely based on a local Git repository created on-the-fly in a temporary directory. It won't interfere with your project repository (no matter what VCS you use: Git, SVN, Mercurial, ... or none). Your sources are restored in case of unexpected errors.
The key step is generating a Git patch. The patch contains all the changes made in the React Native templates between the version your app is using and the new version.
To obtain this patch, we need to generate an app from the templates embedded in the react-native package inside your node_modules directory (these are the same templates the react-native init commands uses). Then, after the native apps have been generated from the templates in both the current version and the new version, Git is able to produce a patch that is adapted to your project (i.e. containing your app name):
All we need now is to apply this patch to your source files. While the old react-native upgrade process would have prompted you for any small difference, Git is able to merge most of the changes automatically using its 3-way merge algorithm and eventually leave us with familiar conflict delimiters:
React Native comes with a global CLI (the react-native-cli package) which delegates commands to the local CLI embedded in the node_modules/react-native/local-cli directory.
As we mentioned above, the process has to be started from your current React Native version. If we had embedded the implementation in the local-cli, you wouldn't be able to enjoy this feature when using old versions of React Native. For example, you wouldn't be able to upgrade from 0.29.2 to 0.38.0 if this new upgrade code was only released in 0.38.0.
Upgrading based on Git is a big improvement in developer experience and it is important to make it available to everyone. By using a separate package react-native-git-upgrade installed globally you can use this new code today no matter what version of React Native your project is using.
One more reason is the recent Yeoman wipeout by Martin Konicek. We didn't want to get these Yeoman dependencies back into the react-native package to be able to evaluate the old template in order to create the patch.
As a conclusion, I would say, enjoy the feature and feel free to suggest improvements, report issues and especially send pull requests. Each environment is a bit different and each React Native project is different, and we need your feedback to make this work well for everyone.
We have heard from many people that there is so much work happening with React Native, it can be tough to keep track of what's going on. To help communicate what work is in progress, we are now publishing a roadmap for React Native. At a high level, this work can be broken down into three priorities:
Core Libraries. Adding more functionality to the most useful components and APIs.
Stability. Improve the underlying infrastructure to reduce bugs and improve code quality.
Developer Experience. Help React Native developers move faster
If you have suggestions for features that you think would be valuable on the roadmap, check out Canny, where you can suggest new features and discuss existing proposals.
Version 0.37 of React Native, released today, introduces a new core component to make it really easy to add a touchable Button to any app. We're also introducing support for the new Yarn package manager, which should speed up the whole process of updating your app's dependencies.
Today we're introducing a basic <Button /> component that looks great on every platform. This addresses one of the most common pieces of feedback we get: React Native is one of the only mobile development toolkits without a button ready to use out of the box.
<Button
onPress={onPressMe}
title="Press Me"
accessibilityLabel="Learn more about this Simple Button"
/>
Experienced React Native developers know how to make a button: use TouchableOpacity for the default look on iOS, TouchableNativeFeedback for the ripple effect on Android, then apply a few styles. Custom buttons aren't particularly hard to build or install, but we aim to make React Native radically easy to learn. With the addition of a basic button into core, newcomers will be able to develop something awesome in their first day, rather than spending that time formatting a Button and learning about Touchable nuances.
Button is meant to work great and look native on every platform, so it won't support all the bells and whistles that custom buttons do. It is a great starting point, but is not meant to replace all your existing buttons. To learn more, check out the new Button documentation, complete with a runnable example!
You can now use Yarn, the new package manager for JavaScript, to speed up react-native init significantly. To see the speedup please install yarn and upgrade your react-native-cli to 1.2.0:
$ npm install -g react-native-cli
You should now see “Using yarn” when setting up new apps:
In simple local testing react-native init finished in about 1 minute on a good network (vs around 3 minutes when using npm 3.10.8). Installing yarn is optional but highly recommended.
We'd like to thank everyone who contributed to this release. The full release notes are now available on GitHub. With over two dozen bug fixes and new features, React Native just keeps getting better thanks to you.
Headless JS is a way to run tasks in JavaScript while your app is in the background. It can be used, for example, to sync fresh data, handle push notifications, or play music. It is only available on Android, for now.
To get started, define your async task in a dedicated file (e.g. SomeTaskName.js):
Using Headless JS does require some native Java code to be written in order to allow you to start up the service when needed. Take a look at our new Headless JS docs to learn more!
Working with the on-screen keyboard is now easier with Keyboard. You can now listen for native keyboard events and react to them. For example, to dismiss the active keyboard, simply call Keyboard.dismiss():
Combining two animated values via addition, multiplication, and modulo are already supported by React Native. With version 0.36, combining two animated values via division is now possible. There are some cases where an animated value needs to invert another animated value for calculation. An example is inverting a scale (2x --> 0.5x):
const a = Animated.Value(1);
const b = Animated.divide(1, a);
Animated.spring(a,{
toValue:2,
}).start();
b will then follow a's spring animation and produce the value of 1 / a.
The basic usage is like this:
<Animated.Viewstyle={{transform:[{scale: a}]}}>
<Animated.Imagestyle={{transform:[{scale: b}]}}/>
<Animated.View>
In this example, the inner image won't get stretched at all because the parent's scaling gets cancelled out. If you'd like to learn more, check out the Animations guide.
A new barStyle value has been added to StatusBar: dark-content. With this addition, you can now use barStyle on both Android and iOS. The behavior will now be the following:
default: Use the platform default (light on iOS, dark on Android).
light-content: Use a light status bar with black text and icons.
dark-content: Use a dark status bar with white text and icons.
The above is just a sample of what has changed in 0.36. Check out the release notes on GitHub to see the full list of new features, bug fixes, and breaking changes.
You can upgrade to 0.36 by running the following commands in a terminal:
After launching an app to the app stores, internationalization is the next step to further your audience reach. Over 20 countries and numerous people around the world use Right-to-Left (RTL) languages. Thus, making your app support RTL for them is necessary.
We're glad to announce that React Native has been improved to support RTL layouts. This is now available in the react-native master branch today, and will be available in the next RC: v0.33.0-rc.
This involved changing css-layout, the core layout engine used by RN, and RN core implementation, as well as specific OSS JS components to support RTL.
To battle test the RTL support in production, the latest version of the Facebook Ads Manager app (the first cross-platform 100% RN app) is now available in Arabic and Hebrew with RTL layouts for both iOS and Android. Here is how it looks like in those RTL languages:
css-layout already has a concept of start and end for the layout. In the Left-to-Right (LTR) layout, start means left, and end means right. But in RTL, start means right, and end means left. This means we can make RN depend on the start and end calculation to compute the correct layout, which includes position, padding, and margin.
In addition, css-layout already makes each component's direction inherits from its parent. This means, we simply need to set the direction of the root component to RTL, and the entire app will flip.
The diagram below describes the changes at high level:
Allow RTL layout for your app by calling the allowRTL() function at the beginning of native code. We provided this utility to only apply to an RTL layout when your app is ready. Here is an example:
For Android, you need add android:supportsRtl="true" to the <application> element in AndroidManifest.xml file.
Now, when you recompile your app and change the device language to an RTL language (e.g. Arabic or Hebrew), your app layout should change to RTL automatically.
In general, most components are already RTL-ready, for example:
Left-to-Right Layout
Right-to-Left Layout
However, there are several cases to be aware of, for which you will need the I18nManager. In I18nManager, there is a constant isRTL to tell if layout of app is RTL or not, so that you can make the necessary changes according to the layout.
If your component has icons or images, they will be displayed the same way in LTR and RTL layout, because RN will not flip your source image. Therefore, you should flip them according to the layout style.
Left-to-Right Layout
Right-to-Left Layout
Here are two ways to flip the icon according to the direction:
In Android and iOS development, when you change to RTL layout, the gestures and animations are the opposite of LTR layout. Currently, in RN, gestures and animations are not supported on RN core code level, but on components level. The good news is, some of these components already support RTL today, such as SwipeableRow and NavigationExperimental. However, other components with gestures will need to support RTL manually.
A good example to illustrate gesture RTL support is SwipeableRow.
Even after the initial RTL-compatible app release, you will likely need to iterate on new features. To improve development efficiency, I18nManager provides the forceRTL() function for faster RTL testing without changing the test device language. You might want to provide a simple switch for this in your app. Here's an example from the RTL example in the RNTester:
'Please reload this page to change the UI direction! '+
'All examples in this app will be affected. '+
'Check them out to see what they look like in RTL layout.'
);
};
When working on a new feature, you can easily toggle this button and reload the app to see RTL layout. The benefit is you won't need to change the language setting to test, however some text alignment won't change, as explained in the next section. Therefore, it's always a good idea to test your app in the RTL language before launching.
The RTL support should cover most of the UX in your app; however, there are some limitations for now:
Text alignment behaviors differ in Android and iOS
In iOS, the default text alignment depends on the active language bundle, they are consistently on one side. In Android, the default text alignment depends on the language of the text content, i.e. English will be left-aligned and Arabic will be right-aligned.
In theory, this should be made consistent across platform, but some people may prefer one behavior to another when using an app. More user experience research may be needed to find out the best practice for text alignment.
There is no "true" left/right
As discussed before, we map the left/right styles from the JS side to start/end, all left in code for RTL layout becomes "right" on screen, and right in code becomes "left" on screen. This is convenient because you don't need to change your product code too much, but it means there is no way to specify "true left" or "true right" in the code. In the future, allowing a component to control its direction regardless of the language may be necessary.
Make RTL support for gestures and animations more developer friendly
Currently, there is still some programming effort required to make gestures and animations RTL compatible. In the future, it would be ideal to find a way to make gestures and animations RTL support more developer friendly.